- Edible
- An object that can be eaten like bananas or lime even.
self.edible - If TRUE can be eaten if FALSE can't
self.poison - A string including the name of the poison
can be very differing things not only poisons
You may choose one from this list
- Neural
- Toxic
- Bad - meaning the food has gone bad
self.pStrength - The strengt of the poison. 1 for weak 5 for strong
self.sates - How satiating the food is.
edible - object that can be eaten.
Methods
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Poison
PostObj
PreObj
__init__
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Poison
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Poison (
self,
pPoison,
pStrength,
)
Used to actually do the poisoning. What happens depends on the poison
named in self.poison.
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PostObj
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PostObj ( self, cmd )
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PreObj
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PreObj ( self, cmd )
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__init__
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__init__ ( self, pNames='' )
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