Table of Contents

Class: Edible pubobjs.py
Edible
An object that can be eaten like bananas or lime even.

self.edible - If TRUE can be eaten if FALSE can't self.poison - A string including the name of the poison can be very differing things not only poisons You may choose one from this list - Neural - Toxic - Bad - meaning the food has gone bad self.pStrength - The strengt of the poison. 1 for weak 5 for strong self.sates - How satiating the food is.

edible - object that can be eaten.

Base Classes   
Thing
    BaseThing
Methods   
Poison
PostObj
PreObj
__init__
  Poison 
Poison (
        self,
        pPoison,
        pStrength,
        )

Used to actually do the poisoning. What happens depends on the poison named in self.poison.

  PostObj 
PostObj ( self,  cmd )

  PreObj 
PreObj ( self,  cmd )

  __init__ 
__init__ ( self,  pNames='' )


Table of Contents

This document was automatically generated on Mon Aug 8 17:04:06 2005 by HappyDoc version 2.1