Basic Room object, a special Container .
A special case of container to use as a room. The
room is contained in the PUB universe and has a light
property and a large size (5000), so that it will not
complain about containing objects including the player. It also has a Tell method which seems to broadcast
messages to anyone in the room (Player or NPC?)
base class of any room or location
Methods
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ComputeTotalLight
GetDesc
Tell
__init__
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ComputeTotalLight
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ComputeTotalLight ( self )
- Count how many light sources we have available.
- Including ones contained in (transparent or open?)
containers in the room.
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GetDesc
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GetDesc ( self, pLooker=None )
- Get the Room's Description
- Get a description of the room for 'Look'ers
and 'Camera's (etc.)
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Tell
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Tell (
self,
pWhat,
*pExcept,
)
- Broadcast info to Actors in Room
- If we
Tell a Room , it means Tell all the 'Actor's
in the Room .
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__init__
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__init__ ( self, pNames='' )
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